[Released] Imperial Game Engine 2 v47 Source
Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Releases
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[Released] Imperial Game Engine 2 v47 Source
[Released] Imperial Game Engine 2 v47 Source
==================================
All in 1 Game Development Kit IGE2 v47. Just Do proffesionall games; Demo;Dependencies;Full Source; Documentation; Executable variants;Compillers; Technicall Windows 6-11 x86-x64 support;
==================================
[youtube]pKAl5i2K8sY[/youtube]
[youtube]QAW9JdXfEk8[/youtube]
[xpn 2.2631]Imperial Game Engine 2 v46.33
[xpn 2.2629]Imperial Game Engine 2 v46.32
[New] PhongShading;
[New] SpecularFog;
[New] Rectangle.imd;
[BugFix] ICamera parserer, give bool as float crash;
[New] ICamera2 actor;
[BugFix] AniTE, CameraSystem, ICamera2 missing ActorMover.iat support;
[xpn 2.2627]Imperial Game Engine 2 v46.31
[New] IScene\I3DModels, enableMovieType preferences;
[New] NAVMesh, rotations;
[New] AI PatchLeader,ComputeSending auto laburynth outer;
[New] CalculateActorsDistance.ifn;
[New] Write Script Tag as Float Bool.ifn;
[New] Documentation Reference Update;
[xpn 2.2626]Imperial Game Engine 2 v46.30
[New] Compute Anti/ClockWise Roration.ifn;
[xpn 2.2618]Imperial Game Engine 2 v46.29
[xpn 2.2619]
[xpn 2.2620]
[xpn 2.2621]
[xpn 2.2622]
[xpn 2.2623]
[xpn 2.2624]
[xpn 2.2625]
[New] ModelEditor, Save Per-Every SubModel;
[BugFix] SceneEditor, qubic population of plane template;
[New] SceneEditor, LinearPlane Seed;
[New] TimeLine, Delete All Tracks, Delete All Keys in All Tracks;
[xpn 2.2617]Imperial Game Engine 2 v46.28
[BugFix] ISoundManager, distorted all players throught double initialization;
[xpn 2.2617]Imperial Game Engine 2 v46.27
[New] IScene Cascad controlled Loader.ifn;
[xpn 2.2616]Imperial Game Engine 2 v46.26
[BugFix] i_3D_model QuickCodeBlocks, water2 simulation;
[BugFix] Axon, inactive brush tool;
[xpn 2.2616]Imperial Game Engine 2 v46.25
[BugFix] ModelEditor, inactive geometry shaping brush debug;
[BugFix] i_3D_model QuickCodeBlocks, water simulation;
[xpn 2.2615]Imperial Game Engine 2 v46.24
[BugFix] i_geometry, rotation have "half deegree power";
[BugFix] i_camera, zeroed values;
[Bug] NAVMesh nonscalable, nonrotationable;
[BugFix] ModelEditor, inactive geometry shaping brush;
[xpn 2.2614]Imperial Game Engine 2 v46.23
[New] Axon, i_3D_model skeletal bone controller preferences;
[New] ModelEditor, SceletalDoubleWalker template;
[BugFix] ModelEditor, save roll as tile;
[xpn 2.2614]Imperial Game Engine 2 v46.22
[BugFix] IGeometry, mixing primitives indexes crash;
[BugFix] IGeometry, incorrect cluster rotations;
[xpn 2.2611]Imperial Game Engine 2 v46.21
[New] ISound, EffectFilter.ifn;
[New] FliteCube, FilterBitSound.ifcn;
[xpn 2.2612]
[xpn 2.2613]
[xpn 2.2610]Imperial Game Engine 2 v46.20
[BugFix] IGeomerty, elexsire mode inworkable at save;
[xpn 2.2610]Imperial Game Engine 2 v46.19
[New] AniTE, ActorController.iat;
[BugFix] ICamera, camera primate fixes screen;
[xpn 2.2609]Imperial Game Engine 2 v46.18
[New] Totall ConvexHull for External or native i_3D_model;
[xpn 2.2609]Imperial Game Engine 2 v46.17
[xpn 2.2610]
[New] Native CubeMap;
[BugFix] incorrect Terrain tilling;
[New] PlaneTerrain NxN;
[xpn 2.2608]Imperial Game Engine 2 v46.14
[New] SubModel, Detail, NormallDetail, TileXY, DetailTileXY preferences;
[BugFix] Inactive, Debug floders activized;
[New] old BumpMap.imn;
[New] Cube.imd;
[xpn 2.2608]Imperial Game Engine 2 v46.13
[BugFix] Camera inactive Follow Node;
[New] i_3D_model, Native Detail [Diffuse +Normall] Layer;
[New] LiveSilver, BumpMapDetail.imn;
[xpn 2.2607]Imperial Game Engine 2 v46.12
[Bug] ICamera, frustrum correction fail;
[BugFix] ICamera, shake agressive amplitude;
[BufFix] Text.fdm, white colour is punk-green;
[BugFix] Mission.ifn, stolled variable;
[BufFix] ICamera, chainreactive debug geometry;
[xpn 2.2606]Imperial Game Engine 2 v46.11
[New] GenerateTranslatedIntegrall.ifn;
[BugFix] deleted Mission.ifn;
[xpn 2.2605]Imperial Game Engine 2 v46.10
[New] MaterialEditor 2,
SetColour float alternatives,
Rotate, RotateMotion, TileMotion;
Generate Tile, Motion, Rotate, Motion;
[xpn 2.2604]Imperial Game Engine 2 v46.9
[New] Moment.ifn, Struggle.ifn;
[BugFix] LawMaker, Dialogue.ifn, uncorrect buttons;
[BugFix] LawMaker, Clicker.ifn, inactive;
[xpn 2.2602]Imperial Game Engine 2 v46.6
[New] AniTE, SetCameraViewport2.iat;
[New] LawMaker, Dialogue.ifn;
[New] LawMaker, Clicker.ifn;
[xpn 2.2601]Imperial Game Engine 2 v46.5
[BugFix] CoffeeBreakStudio, loaded model invisible;
[BugFix] SecondPlayer ViewPort, inactive;
[xpn 2.2600]Imperial Game Engine 2 v46.4
[BugFix] Missing, IZone set/get position .ifns;
[xpn 2.2600]Imperial Game Engine 2 v46.3
[BugFix] ICamera, debug frustrum incorect movings;
[BugFix] ICamera, incorrect scene editor preview;
[xpn 2.2598]Imperial Game Engine 2 v46.2
[New] AniTE, SetCameraSystem.iat;
[BugFix] Native 3DModels, Relative rotations fail;
[xpn 2.2597]Imperial Game Engine 2 v46.1
[BugFix] FileWatcher, NULL project error;
[BugFix] ICamera, incorect node following;
[New] SetICameraSystem.ifn;
[New] CameraSystem.i_actor;
[xpn 2.2595]Imperial Game Engine 2 v45.20
[New] SubModel, Alpha preference;
[New] Paese *.ini bind.ifn; as bool/float;
[xpn 2.2596]
[url=https://www.moddb.com/engines/imperial-game-engine-25/downloads/imperial-game-engine-2-v47-source]https://www.moddb.com/engines/imperial-game-engine-25/downloads/imperial-game-engine-2-v47-source[/url]
[url=https://drive.google.com/file/d/1YMXDVkZo1MXVYXCa4u-88MVP7GzUtEMp/view?usp=sharing]https://drive.google.com/file/d/1YMXDVkZo1MXVYXCa4u-88MVP7GzUtEMp/view?usp=sharing[/url]
==================================
All in 1 Game Development Kit IGE2 v47. Just Do proffesionall games; Demo;Dependencies;Full Source; Documentation; Executable variants;Compillers; Technicall Windows 6-11 x86-x64 support;
==================================
[youtube]pKAl5i2K8sY[/youtube]
[youtube]QAW9JdXfEk8[/youtube]
[xpn 2.2631]Imperial Game Engine 2 v46.33
[xpn 2.2629]Imperial Game Engine 2 v46.32
[New] PhongShading;
[New] SpecularFog;
[New] Rectangle.imd;
[BugFix] ICamera parserer, give bool as float crash;
[New] ICamera2 actor;
[BugFix] AniTE, CameraSystem, ICamera2 missing ActorMover.iat support;
[xpn 2.2627]Imperial Game Engine 2 v46.31
[New] IScene\I3DModels, enableMovieType preferences;
[New] NAVMesh, rotations;
[New] AI PatchLeader,ComputeSending auto laburynth outer;
[New] CalculateActorsDistance.ifn;
[New] Write Script Tag as Float Bool.ifn;
[New] Documentation Reference Update;
[xpn 2.2626]Imperial Game Engine 2 v46.30
[New] Compute Anti/ClockWise Roration.ifn;
[xpn 2.2618]Imperial Game Engine 2 v46.29
[xpn 2.2619]
[xpn 2.2620]
[xpn 2.2621]
[xpn 2.2622]
[xpn 2.2623]
[xpn 2.2624]
[xpn 2.2625]
[New] ModelEditor, Save Per-Every SubModel;
[BugFix] SceneEditor, qubic population of plane template;
[New] SceneEditor, LinearPlane Seed;
[New] TimeLine, Delete All Tracks, Delete All Keys in All Tracks;
[xpn 2.2617]Imperial Game Engine 2 v46.28
[BugFix] ISoundManager, distorted all players throught double initialization;
[xpn 2.2617]Imperial Game Engine 2 v46.27
[New] IScene Cascad controlled Loader.ifn;
[xpn 2.2616]Imperial Game Engine 2 v46.26
[BugFix] i_3D_model QuickCodeBlocks, water2 simulation;
[BugFix] Axon, inactive brush tool;
[xpn 2.2616]Imperial Game Engine 2 v46.25
[BugFix] ModelEditor, inactive geometry shaping brush debug;
[BugFix] i_3D_model QuickCodeBlocks, water simulation;
[xpn 2.2615]Imperial Game Engine 2 v46.24
[BugFix] i_geometry, rotation have "half deegree power";
[BugFix] i_camera, zeroed values;
[Bug] NAVMesh nonscalable, nonrotationable;
[BugFix] ModelEditor, inactive geometry shaping brush;
[xpn 2.2614]Imperial Game Engine 2 v46.23
[New] Axon, i_3D_model skeletal bone controller preferences;
[New] ModelEditor, SceletalDoubleWalker template;
[BugFix] ModelEditor, save roll as tile;
[xpn 2.2614]Imperial Game Engine 2 v46.22
[BugFix] IGeometry, mixing primitives indexes crash;
[BugFix] IGeometry, incorrect cluster rotations;
[xpn 2.2611]Imperial Game Engine 2 v46.21
[New] ISound, EffectFilter.ifn;
[New] FliteCube, FilterBitSound.ifcn;
[xpn 2.2612]
[xpn 2.2613]
[xpn 2.2610]Imperial Game Engine 2 v46.20
[BugFix] IGeomerty, elexsire mode inworkable at save;
[xpn 2.2610]Imperial Game Engine 2 v46.19
[New] AniTE, ActorController.iat;
[BugFix] ICamera, camera primate fixes screen;
[xpn 2.2609]Imperial Game Engine 2 v46.18
[New] Totall ConvexHull for External or native i_3D_model;
[xpn 2.2609]Imperial Game Engine 2 v46.17
[xpn 2.2610]
[New] Native CubeMap;
[BugFix] incorrect Terrain tilling;
[New] PlaneTerrain NxN;
[xpn 2.2608]Imperial Game Engine 2 v46.14
[New] SubModel, Detail, NormallDetail, TileXY, DetailTileXY preferences;
[BugFix] Inactive, Debug floders activized;
[New] old BumpMap.imn;
[New] Cube.imd;
[xpn 2.2608]Imperial Game Engine 2 v46.13
[BugFix] Camera inactive Follow Node;
[New] i_3D_model, Native Detail [Diffuse +Normall] Layer;
[New] LiveSilver, BumpMapDetail.imn;
[xpn 2.2607]Imperial Game Engine 2 v46.12
[Bug] ICamera, frustrum correction fail;
[BugFix] ICamera, shake agressive amplitude;
[BufFix] Text.fdm, white colour is punk-green;
[BugFix] Mission.ifn, stolled variable;
[BufFix] ICamera, chainreactive debug geometry;
[xpn 2.2606]Imperial Game Engine 2 v46.11
[New] GenerateTranslatedIntegrall.ifn;
[BugFix] deleted Mission.ifn;
[xpn 2.2605]Imperial Game Engine 2 v46.10
[New] MaterialEditor 2,
SetColour float alternatives,
Rotate, RotateMotion, TileMotion;
Generate Tile, Motion, Rotate, Motion;
[xpn 2.2604]Imperial Game Engine 2 v46.9
[New] Moment.ifn, Struggle.ifn;
[BugFix] LawMaker, Dialogue.ifn, uncorrect buttons;
[BugFix] LawMaker, Clicker.ifn, inactive;
[xpn 2.2602]Imperial Game Engine 2 v46.6
[New] AniTE, SetCameraViewport2.iat;
[New] LawMaker, Dialogue.ifn;
[New] LawMaker, Clicker.ifn;
[xpn 2.2601]Imperial Game Engine 2 v46.5
[BugFix] CoffeeBreakStudio, loaded model invisible;
[BugFix] SecondPlayer ViewPort, inactive;
[xpn 2.2600]Imperial Game Engine 2 v46.4
[BugFix] Missing, IZone set/get position .ifns;
[xpn 2.2600]Imperial Game Engine 2 v46.3
[BugFix] ICamera, debug frustrum incorect movings;
[BugFix] ICamera, incorrect scene editor preview;
[xpn 2.2598]Imperial Game Engine 2 v46.2
[New] AniTE, SetCameraSystem.iat;
[BugFix] Native 3DModels, Relative rotations fail;
[xpn 2.2597]Imperial Game Engine 2 v46.1
[BugFix] FileWatcher, NULL project error;
[BugFix] ICamera, incorect node following;
[New] SetICameraSystem.ifn;
[New] CameraSystem.i_actor;
[xpn 2.2595]Imperial Game Engine 2 v45.20
[New] SubModel, Alpha preference;
[New] Paese *.ini bind.ifn; as bool/float;
[xpn 2.2596]
[url=https://www.moddb.com/engines/imperial-game-engine-25/downloads/imperial-game-engine-2-v47-source]https://www.moddb.com/engines/imperial-game-engine-25/downloads/imperial-game-engine-2-v47-source[/url]
[url=https://drive.google.com/file/d/1YMXDVkZo1MXVYXCa4u-88MVP7GzUtEMp/view?usp=sharing]https://drive.google.com/file/d/1YMXDVkZo1MXVYXCa4u-88MVP7GzUtEMp/view?usp=sharing[/url]
Last edited by thekohedlo on Sun Aug 21, 2022 4:27 pm; edited 5 times in total
thekohedlo- Admin
- Сообщения : 1531
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Re: [Released] Imperial Game Engine 2 v47 Source
[Source code possible, but not-for hackings or vandalizm]
thekohedlo- Admin
- Сообщения : 1531
Дата регистрации : 2019-03-31
Возраст : 41
Откуда : Ukraine, Sumy
Re: [Released] Imperial Game Engine 2 v47 Source
tommorow: full source 1dvd;
thekohedlo- Admin
- Сообщения : 1531
Дата регистрации : 2019-03-31
Возраст : 41
Откуда : Ukraine, Sumy
Re: [Released] Imperial Game Engine 2 v47 Source
[xpn 2.2634]Imperial Game Engine 2 v47.1
[New] ModelEditor, Male With Skeleton Template;
[New] ModelEditor, Monster Bicycle Template;
[New] Start/Save/Exit Point Trigger actors;
[BugFix] AudioTree Editor, Missing Play button;
[New] ModelEditor, Walker x8 template;
[New] ModelEditor, Male With Skeleton Template;
[New] ModelEditor, Monster Bicycle Template;
[New] Start/Save/Exit Point Trigger actors;
[BugFix] AudioTree Editor, Missing Play button;
[New] ModelEditor, Walker x8 template;
thekohedlo- Admin
- Сообщения : 1531
Дата регистрации : 2019-03-31
Возраст : 41
Откуда : Ukraine, Sumy
Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Releases
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